Friday, 29 March 2024

Advanced Methods in Computer Graphics with examples in OpenGL by Ramakrishnan Mukundan

About the Books :This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletalanimation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

About the AuthorRamakrishnan Mukundan, Department of Computer Science and Softw, University of Canterbury, Christchurch, New Zealand.


ISBN: 9781447174882

Author: Ramakrishnan Mukundan

Binding : Paperback

Price: 1050/-






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